Guillermo del Toro talks about converting Pacific Rim to 3D

pacificrim

At Comic Con, Guillermo del Toro mentioned that his next film, the highly-anticipated “Pacific Rim” won’t be in 3D. According to the visionary filmmaker, it just wasn’t a film that lent itself to the gimmicky tool.

But then last week Warner Bros announced that they’d be releasing the film in 3D, giving it to the post-conversion treatment that they also gave such films of theirs as “Clash of the Titans”.

del Toro has now addressed the post-conversion, somewhat understandably back-peddling (so that he doesn’t burn any bridges), but suggesting the conversion won’t be complete until he’s happy with what he sees.

Speaking to STYD, del Toro says :

What happened was, in the weeks and months following Comic-Con, what I asked from the studio was to agree to four points that I wanted to do. The more the ILM shots arrived, the more I realized that there were only a few shots that would miniaturize. I asked the studio, number one, that we would not hyper-stereo-lize the thing. That we would not force 3D on the beauty shots. That we would keep the giant dimensions. They agreed.

Number two, they agreed to something very unusual. Normally a conversion takes a few weeks. I asked to start it immediately so we could take the full 40 weeks to do the conversion. As an example, Titanic took about 50 weeks to convert. The final thing that I asked that they agreed to, which was amazing, was that I asked them to give me an extra budget, which is considerable, to actually have ILM composite the shots that are CG native 3D. We’re not giving elements. ILM is giving the composite in 3D from the get-go. That’s a huge, huge element. Now I’m going to be involved in supervising it. What can I tell you? I changed my mind. I’m not running for office. I can do a Romney.

It’s worth noting that “Pacific Rim” will also be released – next July – in a standard 3D version too, for those that want to see what the film will be like without the special WB marketing-team touch.